Using Audio Processing and Functions in Cubase SX/SL
Hollin Jones shows you how to use Cubase SX/SL to process multiple audio effects and still leave your CPU ticking over at a healthy level.
If you’ve ever felt limited in your music making by the strain that using multiple audio effects can put on your computer, you’ll appreciate what follows. You’ll probably be familiar with that awful feeling when you’re trying to mix a track and the playback stutters continually, or you’re trying to record audio and you have to disable all the effects on your tracks just so the CPU can handle playing back and recording at the same time. Cubase VST users will be nodding their heads in despair, used to mixing down tracks and re-importing them just so that they can play their tracks in real time. Some fortunate users will have third-party DSP cards, but if you haven’t, you’ll have to find workarounds to processing limitations. We’re splitting Audio Processing and Functions over two issues, because there are two distinct elements to Cubase’s handling of this area.
This feature first appeared in Music Tech Magazine issue 06
Filed under
Software Workshops,
Cubase Tutorials
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