 MTM 86 |
10MM 174 - EQ Types
From parametric equalisers through to shelving and phase-linear designs, EQ comes in a variety of different shapes and sizes. Mark Cousins finds the right frequency.
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 MTM 86 |
10MM 173 - Surround Sound
Most DAWs are capable of producing surround sound, but can we deliver it to the customer? Grant Bridgeman investigates the issues of encoding sound for DVD.
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 MTM 85 |
10MM 172 - Mid-side mastering
M/S processing has been an integral part of mastering since the early days of stereo recording. Mark Cousins sums up the differences.
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 MTM 85 |
10MM 171 - Loudness Explored
How ‘loud’ a track is mastered is crucial – but what does the term really mean and how do we perceive it? Grant Bridgeman turns it up.
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 MTM 84 |
10MM 172 - Understanding MIDI messages
It might be almost 30 years old, but MIDI is still a cornerstone of contemporary music-making. Mark Cousins takes a closer look.
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 MTM 84 |
10MM 171 - Acoustic Treatment
The sound of your room could be ruining your recordings and mixes – but acoustic treatment can help neutralise the problem. Grant Bridgeman gets treated.
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 MTM 83 |
10MM 170 - Stem Mixing
The use of stems has revolutionised the mixing process, both in the
music industry and for film/TV work. Mark Cousins branches out.
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 MTM 83 |
10MM 169 - UPS Systems
Safeguarding your hardware and recordings from power failure could be a worthwhile consideration. Grant Bridgeman explores the protection
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 MTM 82 |
10MM 168 - The Ins and Outs of Quantize
Quantizing has become an essential part of MIDI and audio sequencing – and it’s vital for solving a range of timing issues. Mark Cousins polishes his performance.
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 MTM 82 |
10MM 167 - Location Recording
Recording sound outside the studio can be a challenge in itself – recording sound for film presents a whole host of different issues. Grant Bridgeman goes on location.
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 MTM 81 |
10MM 166 - 64-bit audio application
Despite some initial teething troubles, 64-bit operation is becoming increasingly prominent in the music technology world. Mark Cousins counts the bits.
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 MTM 81 |
10MM 165 - Guitar setup and intonation
Correctly setting up a guitar can transform the instrument’s performance. Grant Bridgeman puts down his pick.
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 MTM 80 |
10MM 164 - Low-frequency Oscillators
The low-frequency oscillator is one of the most important modulation sources available. Mark Cousins takes the low road.
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 MTM 80 |
10MM 163 - Radio Mic Frequencies
Radio mics are increasingly used at live events, so ‘containing’ the radio waves is crucial. Grant Bridgeman tunes in.
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 MTM 79 |
10MM 162 - Resynthesis
Resynthesis is one of the most intriguing concepts now becoming more readily accessible to the contemporary sound designer. Mark Cousins explains its finer details.
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 MTM 79 |
10MM 161 - Microphone Maintenance
Keeping check on the condition of your microphones is
time well invested. Grant Bridgeman cleans up.
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 MTM 78 |
10MM 160 - Amplifier Modelling
Advances in amplifier modelling technology have redefined the way we record and produce music with the electric guitar. Mark Cousins explores its evolution.
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 MTM 78 |
10MM 159 - Soundproofing
Soundproofing is not just about appeasing the neighbours – it can improve your recordings, too. Grant Bridgeman goes in search of the quiet life.
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 MTM 77 |
10MM 158 - Pitch manipulation
Sloppy, out-of-tune performances are a thing of the past: modern pitch-shifting technology can put them right in the studio. Mark Cousins gets manipulative.
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 MTM 77 |
10MM 157 - The theory & application of ring modulation
Ring modulation is one of the most aggressive and distinctive sounding
treatments on offer. Grant Bridgeman explains why.
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 MTM 76 |
10MM 156 - Step Sequencing
Despite having only a few notes at their disposal, step sequencers are still an essential tool for electronic music production. Mark Cousins steps out.
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 MTM 76 |
10MM 155 - Condenser Mics
Condenser microphones are a popular choice within the studio, but what difference does the capsule design make? Grant Bridgeman goes beneath the grille.
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 MTM 75 |
10MM 154 - Monitor Design
Monitors are a crucial component in every studio, from project setups to pro facilities, but what distinguishes one pair from another? Mark Cousins speaks out.
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 MTM 75 |
10MM 153 - Instrument Radiation
Microphone positioning is not just about the characteristics of the microphone and room, but the instrument as well. Grant Bridgeman listens to how things sound.
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 MTM 74 |
10MM151_oversampling
With sample rate formats steadily on the increase, what is the benefit of further oversampling our audio? Grant Bridgeman looks at the multiples.
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 MTM 74 |
10MM152 - Anatomy of Reverb
From early reflections to a tail’s diffusion, understanding reverb is
vital to getting the best from it. Mark Cousins is spaced out...
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 MTM 73 |
10MM 150 - Transients explained
Some of the most important aspects of a sound’s character are contained in the first few milliseconds. Mark Cousins unlocks the power of the transient.
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 MTM 73 |
10MM 149 - Expansion
Controlling the dynamic range of a mix is one of the engineer’s most fundamental tasks, but what are the tools and techniques required to do it? Grant Bridgeman stretches out.
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 MTM 70 |
10MM 144_The Sound of Tape
From the glorious sound of copious tape saturation to good, old-fashioned tape delay,the sound of magnetic recording is here to stay. Mark Cousins gets reel.
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 MTM 70 |
10MM 143_Audio interfaces
The audio interface is a vital studio component that defines the way we work to a significant extent – and there are plenty out there to choose from. Grant Bridgeman explores the options.
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 MTM 72 |
10MM148 - Subwoofers
If bass is lacking in your studio, it might be time to invest in a subwoofer. Mark Cousins goes below the surface...
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 MTM 72 |
10MM147 - Digital Connections
Digital interconnects are becoming more common as the technology becomes more readily available – but do you choose AES/EBU or S/PDIF? Grant Bridgeman is in bits...
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 MTM 71 |
10MM146 - Room Correction
Why struggle with egg boxes and bass traps when there’s another way to address acoustic issues? Mark Cousins stands corrected.
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 MTM 71 |
10MM145 - Sample Rate Conversion
It’s a fundamental process that takes place largely behind the scenes, but understanding what’s going on and why will improve your productions. Grant Bridgeman is converted.
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 MTM 69 |
10MM142 Waveshapes
Sawtooth, square and triangle waveshapes are fundamental to contemporary music production, but what exactly are they? Mark Cousins makes waves.
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 MTM 69 |
10MM141 Emulation
Digital processing has brought back the old as well as the new. Grant Bridgeman finds out more.
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 MTM 68 |
10MM140-The Decca Tree
The Decca Tree has been a staple stereo recording technique for more than 50 years. Mark Cousins goes back to its roots.
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 MTM 68 |
Ten Minute Master - Staying in Sync
If different elements of a system need to be synchronised, you’ll need to get down and dirty with timecode. Grant Bridgeman watches the clock...
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 MTM 67 |
10MM138 Audio File Formats
If you’ve surveyed the growing crowd of file formats with a touch of apprehension and confusion, you’re almost certainly not alone. Mark Cousins gets packing.
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 MTM 67 |
10MM137 In-ear Monitoring
Onstage monitors are now frequently being replaced by in-ear
systems – even for small pub gigs. Grant Bridgeman explains why.
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 MTM 66 |
Ten Minute Master 136 - Headphone Monitoring
Creating an effective headphone mix can make a big difference to the quality of the performances you manage to capture. Mark Cousins takes his cue.
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 MTM 66 |
Ten Minute Master 135 - Digital Mics
If sound is analogue, how can the first link in a signal path be digital?
Grant Bridgeman investigates the world of the digital microphone.
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 MTM 65 |
10MM134 Wavetable Synthesis
Wavetable synthesis has proved a popular alternative to conventional subtractive techniques. Mark Cousins goes in deep...
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 MTM 64 |
10MM132 Spatial Awareness
Sound surrounds us constantly – and our ears tell us more than we realise... Grant Bridgeman gains a sense of space.
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 MTM 64 |
10MM131 De-essing
De-essing is a quick-and-easy solution to sibilance control, but how does the technology behind this mix-saving process work? Mark Cousins minds his esses.
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 MTM 65 |
10MM133 Linear-phase EQ
EQ is arguably the most often-used tool in the studio – but what does linear-phase EQ offer? Grant Bridgeman tweaks the levels.
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 MTM 63 |
10MM129 Ribbon Microphones
String theory may be new, but ribbon microphones have a
lasting appeal. Grant Bridgeman unties the issues...
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 MTM 62 |
10MM128 Loudness demystified
Commercial recordings have undoubtedly got ‘hotter’ in recent years, but why does one recording sound louder than another? Mark Cousins seeks an explanation...
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 MTM 62 |
10MM127 DI Boxes
A DI box can be your saviour during a problematic gig or recording session. Grant Bridgeman sizes them up...
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 MTM 59 |
10MM 122 Preamps
Used on a daily basis in studios around the world, the mic preamp is a vital link in the recording chain. Mark Cousins amps it up.
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 MTM 59 |
10MM 121 The Mellotron
The future of sampling may be digital, but with the revival of the Mellotron, tape sampling is back. Grant Bridgeman revisits an iconic instrument.
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 MTM 58 |
10MM120 Wah-wah
Loved by generations of guitarists, the wah-wah pedal has a voice all of its own. Mark Cousins is speechless...
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 MTM 58 |
10MM119: Boundary Layer Microphones
Also known as PZM microphones, boundary mics offer a number of benefits over more conventional designs in some recording scenarios. Grant Bridgeman remains unphased...
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 MTM 57 |
10MM 118 Mixer Routing
Mixers come in all shapes and sizes, but their common task is to route audio. Mark Cousins finds his destination...
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 MTM 57 |
10MM 117 Surround Sound Microphones
Surround recording is becoming increasingly popular, but what are the essential techniques behind it? Grant Bridgeman reveals all... enveloped...
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 MTM 56 |
10MM116 Limiting
In the ongoing quest for ever-increasing loudness, is a limiter always the simplest and most effective solution? Mark Cousins takes it to the limit...
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 MTM 56 |
10MM 115 Mic Positioning
How a mic is placed can make a great difference to the sounds it captures. Grant Bridgeman takes a stand...
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 MTM 55 |
10MM113 Modulation with Envelopes
Envelopes are a common function in synthesis, yet we often don’t utilise their capabilities to the full. Grant Bridgeman delves into the most dynamic of modulators.
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 MTM 55 |
10MM114 Audio Interfacing
Getting audio in and out of a computer can be achieved in a multitude of ways. Mark Cousins examines your options...
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 MTM 54 |
10MM112 Chorus, Flange & Phase
When it comes to thickening up sounds or finding ear-pleasing effects, few can resist the temptations of chorus, flanging and phasing. Mark Cousins takes the treatment...
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 MTM 54 |
10MM111_Audio_Connectors
Unless you work purely in the software domain, your various bits of audio gear will somehow need linking together. Grant Bridgeman plugs in...
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 MTM 53 |
10MM109
Harmonics, overtones and pitch are fundamental terms in synthesis, but what exactly do they mean? Grant Bridgeman explores a partially daunting subject...
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 MTM 52 |
10MM108 The Channel Strip
All mixers feature a channel strip, but how do their various controls integrate into the recording and mixing processes? Mark Cousins channels his energies...
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 MTM 52 |
10MM107 Formants
Formant filters are incredibly powerful tools for shaping sounds, but just how do they work? Grant Bridgeman applies the human touch...
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 MTM 53 |
10MM110 Sound to Picture
Despite their apparent differences, the skills and techniques required for sound-to-picture work are much the same as for music production. Mark Cousins gets filmic...
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 MTM 51 |
10MM106 EQ Curves
If you know how to interpret the curve of an equalizer, you’ll have a better grasp of its musicality and usefulness in music production. Mark Cousins gets equal…
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 MTM 51 |
10MM105 Noise Reduction Systems
Cleaning up a noisy recording is now a task that can be easily accomplished with the right software and a good ear. Grant Bridgeman investigates the art of digital noise reduction...
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 MTM 50 |
10MM103 Studio Cables
Every signal path is only as good as its weakest link – and in this respect, cabling is often the most regular offender. Grant Bridgeman finds the path of least resistance...
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 MTM 50 |
10MM104 The History of Sampling
From vintage Mellotrons to the explosion of digital recording technology, the sampler has had a profound impact on music production. Mark Cousins gets a slice of the action...
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 MTM 49 |
10MM101 Audio Editing
Unless you’re a one-take wonder, audio editing will be an inevitable part of your recording process. Mark Cousins gets his scissors out...
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 MTM 49 |
10MM102 1-Bit Recording
Bit depths have been steadily increasing for the past 10 years or more, but now 1-bit recording has reared its head. Grant Bridgeman explores the benefits of progress...
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 MTM 48 |
10MM100 Electric Pianos
From the silky Fender Rhodes to the rock‘n’roll Wurlitzer, the electric piano has become a cornerstone of contemporary music. Mark Cousins tickles the ivories...
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 MTM 48 |
10MM99 Gain Structure
Eliminating extraneous noise is a primary task in the studio, but we may be inadvertently generating it ourselves. Grant Bridgeman explains the importance of good gain structure...
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 MTM 47 |
10MM98 Distributed Audio Processing
A problem shared is a problem halved, but is distributed audio processing an essential requirement of today’s studio setup? Mark Cousins finds out...
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 MTM 47 |
10MM97 Portable Recorders
Laptops may well be portable, but an all-in-one hardware recorder can offer a much more compact alternative. Grant Bridgeman downsizes...
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 MTM 46 |
10MM96 MP3 Compression
Downloadable mp3s are the immediate future for the music industry, but how does its lossy compression affect what we hear? Grant Bridgeman listens carefully.
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 MTM 46 |
10MM95 Data Management
As our hard drives continue to swell, data management will become even more important to our working practices. Mark Cousins takes control of his megabytes...
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 MTM 44 |
Metadata
You might be unfamiliar with the concept of metadata, but every digital audio file you create or play has the capacity to hold and utilise it. Grant Bridgeman passes on the information...
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 MTM 45 |
10MM94 Impedance
Impedance is a term you’ll inevitably come across if you regularly deal with any kind of studio equipment. Grant Bridgeman explains why resistance is not always futile...
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 MTM 45 |
10MM93 Parallel Compression
Parallel compression offers an innovative and unique way of controlling dynamic range. Mark Cousins explores the hard facts behind this intriguing fad...
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 MTM 44 |
The Hammond Organ
The sound of the Hammond Organ continues to fascinate and delight musicians playing many different styles of music. Mark Cousins finds out what makes the Hammond tick...
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 MTM 43 |
10MM90 Earth Loops
Electrical noise can be one of the most frustrating problems encountered by the project studio engineer – and a tricky one to fix. Grant Bridgeman goes to ground...
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 MTM 43 |
10MM89 Surround Controllers
A surround controller is one of the most vital components of a 5.1 mixing environment, but what are they and which one best suits your needs? Mark Cousins takes control...
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 MTM 42 |
Mastering Processing
Could the difference between conventional studio outboard and mastering-grade processors be purely down to their price tags? Mark Cousins finds out...
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 MTM 42 |
10MM88 Headphones
There are many good reasons why you should equip your studio with a decent set of headphones, but remember to use them wisely. Grant Bridgeman dons his cans...
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 MTM 41 |
Sample Mapping
From round robins to release triggers, modern sampling is all about mapping and triggering sample data. Mark Cousins gets a slice of the action...
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 MTM 41 |
Stereo Wideners
The stereo width of a mix is surely determined by the space separating our monitors, so how can we get wider? Grant Bridgeman explores the world of stereo enhancers.
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 MTM 40 |
Leslie Cabinets
Software emulations of Leslie cabinets are becoming increasingly common, but the real thing is something very special indeed. Grant Bridgeman gets in a spin...
|
 MTM 40 |
MIDI Control
Virtual instruments have replaced their hardware counterparts to some extent, but MIDI is still a vital tool for controlling the modern studio. Mark Cousins breaks down the bits...
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 MTM 39 |
Hard Drives
Currently the ultimate in volume data storage and retrieval, hard drives have become a cornerstone of the modern studio. Mark Cousins takes the hard line...
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 MTM 39 |
The Importance Of Dither
Deliberately adding noise to a pristine digital recording may initially seem like a rather insane thing to do, but there’s a good reason why it’s necessary. Grant Bridgeman explains...
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 MTM 38 |
The Evolution Of Reverb
From springs to plates, modelled to convoluted, the choice and variety of reverb available to the engineer has never been greater. Mark Cousins finds the room in his studio...
|
 MTM 38 |
LA Synthesis
Hybrid synthesis has been around for a good 20 years now, but where did it all start? Grant Bridgeman revisits LA to find out...
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 MTM 37 |
Binaural Recording
Binaural recording can quite literally capture the world of sound as you actually hear it, but it’s a technique that hasn’t yet hit the mainstream. Grant Bridgeman dons his headset...
|
 MTM 37 |
Phase And Recording
Summing two audio signals isn’t as straightforward as you might think – especially when phase issues are involved. Mark Cousins takes sides...
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 |
Ten Minute Masters 70-79
Download TMMs 70-79 for just £2.97 and save 70% on the full price of ten downloads!
|
 MTM 36 |
Surround Sound Formats
Moving from stereo to surround sound can be a confusing business. Mark Cousins explains the principal differences and standards in multi-channel audio.
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 MTM 36 |
Room Modes
The size and shape of a room will have a profound effect on how your ears perceive music – both while listening and mixing. Grant Bridgeman explores the influence of room modes.
|
 MTM 35 |
Additive synthesis
Why subtract when you can add? Mark Cousins explores the harmonic complexities and resynthesised delights of sound in the additive universe…
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 MTM 35 |
Sound absorbers
If your recording and listening environment suffers from poor acoustics, chances are your mixes are suffering as well. Grant Bridgeman is absorbed by sound.
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 MTM 34 |
Latency
Latency remains the curse of software-based recording, but what causes it and what technologies have been developed to combat it? Mark Cousins gets delayed...
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 MTM 34 |
Basic properties of sound
Sound is the fundamental building block of music technology and its properties affect everything we do in the studio. Grant Bridgeman goes back to basics.
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 MTM 33 |
Microphone selection
Microphone specification sheets provide a wealth of objective information that can help you choose one best suited to a specific task. Grant Bridgeman breaks down the figures.
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 MTM 32 |
Digital Errors
We might like to think of digital recording as being perfect, but errors do sometimes occur. Mark Cousins explores the hidden imperfections of the binary age...
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 MTM 32 |
Wireless Systems
Radio microphones and wireless systems can bring new-found freedom to a live performance. Grant Bridgeman rides the radio waves.
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 MTM 31 |
Granular synthesis
Using granular synthesis, it’s possible to create an entire symphony from just a few tiny fragments of sound. Mark Cousins finds out if small is indeed beautiful...
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 MTM 31 |
The decibel
The decibel is commonly referred to in the studio, but its true meaning is often misunderstood. Grant Bridgeman clears the air...
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 MTM 30 |
Mic frequency response
Microphone frequency-response charts provide valuable information about a mic’s performance. Grant Bridgeman explains the theory behind the terminology.
|
 MTM 30 |
Audio Analysis
The ‘sound’ of music is familiar to us all, but have you ever wondered what audio actually ‘looks’ like? Mark Cousins takes a peek at the spectral delights of audio…
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 MTM 29 |
Metering
An engineer’s ears might be their most important asset, but without informative metering a balanced recording is hard to achieve. Mark Cousins takes a closer look…
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 MTM 29 |
Making harmony work
Adding harmony lines to a song can greatly enhance its presence and punch, but can leave a track sounding cluttered if used inappropriately. Dave Gale keeps it simple.
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 MTM 28 |
Compression types
Compression – one of the engineer’s most essential tools – comes in many different shapes and sizes. Mark Cousins mixes his own unique blend of squash…
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 MTM 28 |
Microphone Design
The key to correctly using different types of microphone lies in understanding how they work. Grant Bridgeman guides you through the Polar regions.
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 MTM 27 |
Manipulating time and pitch
Manipulating the pitch and timing of a performance has become an accepted part of music creation. Mark Cousins stretches himself to find out more…
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 MTM 27 |
Rhythm section arrangement
No band is complete without a rhythm section, but getting everything to sit together in the mix takes skill and patience. Dave Gale picks up the beat...
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 MTM 26 |
Convolution
In the few short years since its arrival, convolution has revolutionised audio processing as we know it. Mark Cousins takes a sample of the future.
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 MTM 26 |
Arranging for horns
Adding a horn section to a track can make a dramatic difference to its impact and overall groove. Composer Dave Gale shows you how...
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 MTM 25 |
Patchbays
Patchbays are among the humblest of studio peripherals, yet they can transform studio operation, flexibility and productivity. Grant Bridgeman gets connected...
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 MTM 25 |
Physical modelling
Shrouded in unapproachable maths and DSP processing, the art of physical modelling is surprisingly more accessible than you might initially think. Mark Cousins gets stuck in...
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 MTM 24 |
Psychacoustics
Recording technology has developed over the last 100 years, but our ears have evolved over thousands. Grant Bridgeman looks into your auditory organs...
|
 MTM 24 |
Multi-band processing
Multi-band processing has revolutionised mastering techniques and defined the sound of modern radio and pop music. Mark Cousins explains why three bands are better than one.
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 MTM 23 |
Analogue tape recording
The world’s top studios still offer analogue recording facilities. Keith Gemmell looks into the advantages and disadvantages of recording the old-fashioned way.
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 MTM 23 |
Delay
Delay is one of the most fundamental and important types of effect
in use today. Mark Cousins taps into the secrets of its success.
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 MTM 22 |
Exciters & enhancers
Exciters and enhancers add sparkle and depth to sound in ways that are impossible to achieve with standard EQ. Mark Cousins sees a brighter future…
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 MTM 22 |
Sequencers
Over the years, sequencers have evolved from modular hardware devices into sophisticated computer software such as Logic Pro 7. Keith Gemmell investigates their roots.
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 MTM 21 |
Recording formats
Over the years, R&D teams in the audio industry have provided us with many ways to capture sound. Keith Gemmell examines the formats used for recording, from wax to hard disk.
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 MTM 21 |
Gates and expanders
Gates and expanders once played a vital role in every studio, but are now being increasingly sidelined due to the prevalence of software alternatives. Mark Cousins expands his horizons...
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 MTM 20 |
Automation
Unless you’ve got plenty of hands to spare, automation is essential to refining the perfect mix. Mark Cousins investigates a more controlled approach to mixing.
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 MTM 20 |
Copyright
Copyright protects the music business as a whole – aspiring artists, big-name stars, independent record companies and the major labels alike. Keith Gemmell explains how it works.
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 MTM 19 |
Drum machines
The TR-909 kick drum – probably the most sampled sound ever? Mark Cousins takes a closer look at the continuing popularity of the drum machine.
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 MTM 19 |
mLAN
mLAN has been an industry buzz word for several years, but what exactly is it? Rob McMinn explains how this exciting new technology works and what it can do for your music making.
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 MTM 18 |
Stereo Recording
Creating a professional-sound recording can require as little as two carefully positioned microphones and a 2-track recorder. Mark Cousins takes a look at the choices involved.
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 MTM 18 |
MIDI controllers
MIDI controllers come in all shapes and sizes – resembling pianos, guitars, saxophones, drums, pedals and mixing consoles. Keith Gemmell explains how they work.
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 MTM 17 |
Royalties
Who gets paid what, when and how? Keith Gemmell explains the difference between recording and publishing royalties and how they are collected and distributed.
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 MTM 17 |
FM Synthesis
FM synthesis lost favour after its impressive run of success in the mid-80s, but it still has plenty to offer, as Mark Cousins explains.
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 MTM 16 |
Arpeggiators
More than just a rudimentary auto-accompaniment control, arpeggiators offer an insight into real-time performance processing. Mark Cousins takes you through the ups and downs.
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 MTM 16 |
Signal matching
Minimising noise and maximising signal levels is a vital part of the recording process. Keith Gemmell explains the concepts of signal matching and impedance.
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 MTM 15 |
Distortion
Distortion was once the bane of recording equipment design – now it’s a welcome part of creative sound engineering. Mark Cousins pushes it hard into the red.
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 MTM 15 |
Synchronisation
When used together, devices like audio recorders, video decks and sequencers must run at exactly the same time and tempo. Keith Gemmell unravels the mysteries of timecode.
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 MTM 14 |
Sidechain processing
Sidechain processing is the key that unlocks a number of advancing signal processing techniques. Mark Cousins takes a look at the principles involved.
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 MTM 14 |
Mixers
Are mixers just a mad confusion of knobs and sliders, or a simple and coherent collection of switches? Howard Turner explains how to gets on the busses…
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 MTM 13 |
Effects routing
Next time you use your favourite plug-in, signal processor or effects unit, consider some different signal routing options. Mark Cousins gets effected.
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 MTM 13 |
Scales
Scales provide the raw materials needed for composing music and improvising – but do you know your majors from your minors? Keith Gemmell gets into the modes.
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 MTM 12 |
String synths and samplers
Many best-selling artists use a string section on their records, but are they the genuine article? Not always. Keith Gemmell looks at what can be done using string synths and samplers.
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 MTM 12 |
Audio transfer
With so many different audio formats and platforms out there, moving material between them can seem daunting. Hollin Jones gives you the lowdown on audio transfer and format conversion.
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 MTM 11 |
Filters
Filters are hugely powerful sound design tools and essential to the process of subtractive synthesis. Mark Cousins explores the principles of filtering.
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 MTM 11 |
Audio compresion
Nearly all audio for multimedia and the web is compressed in some way. Here Hollin Jones explains which format to use for what application if you’re producing for these environments.
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 MTM 10 |
Modulation
Modulation is a core element of almost every sound from vocals to guitar, but it comes in a variety of guises. Ian Waugh examines the warps and whoops of musical life…
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 MTM 10 |
Monitors and monitoring
Your monitors want to tell the truth – are you listening? Howard Turner hacks through the monitoring myths to help you hear what’s really happening.
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 MTM 09 |
Reverb and echo
Reverb and echo are two of the most essential core studio effects. Ian Waugh looks at why their popularity goes on and on and on and…
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 MTM 09 |
Cabling
An often overlooked aspect of setting up a studio, but Rob Holsman explains the importance of cabling to signal quality, and advises how to avoid spaghetti hell.
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 MTM 08 |
Samplers
Once a rock star’s luxury, now an essential instrument in every professional and home studio. Ian Waugh explores the core features of the sampler…
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 MTM 08 |
Plug-in formats
Don’t know your VST from your MAS or your TDMs from your AUs? Mike Collins lifts the lid on plug-in formats and explains which ones will work for you…
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 MTM 07 |
Vocoders
The vocoder is one of the most enduring audio processing effects of all time. Ian Waugh explains how to make it sing. And talk, and dance, and mutter, and play the drums...
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 MTM 07 |
Song Structure
Creating a song is more than simply stringing verses and choruses together.Ian Waughlooks at how to plan and assemble the disparate elements that go together to make a great number...
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 MTM 06 |
Surround Sound
So you thought stereo would never die? Greg Marshall explains that the latest sonic format revolution is already here, why it’s set to explode and how to use it.
|
 MTM 06 |
Alternative synthesis
Forms of synthesis other than analogue have become more widespread as computer technology has progressed. Ian Waugh examines a few alternatives that you might want to get your teeth into.
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 MTM 05 |
Naming Chords
Do you know your major 6th from your minor 7th? Your tetrads from your triads? Joe Bennett explains the notes behind the jargon.
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 MTM 05 |
Analogue synthesis
Analogue synthesis laid the foundation for most modern synthesizers. Ian Waugh looks at the father of all synthesis types and explains how to get a charge from voltage control.
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 MTM 04 |
Fades & crossfades
Fades and crossfades are an essential part of audio editing. Ian Waugh explains how to cross your fades when you come to them…
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 MTM 04 |
FireWire
Its use became widespread with the rise of Digital Video, now it’s threatening to take over the music protocol arena, too. Ian Waugh takes a close look at FireWire.
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 MTM 04 |
Envelopes
Envelopes play an essential part in all types of synthesis. Ian Waugh has the details wrapped up and stuck down…
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 MTM 03 |
EQ
Confused about what shelves, notches and band-pass filters actually are? Well, they’re all part of the process of Equalisation. Ian Waugh charts the peaks and troughs of EQ.
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 MTM 03 |
Burning CDs
There’s more to creating an audio CD than simply clicking the Copy button. Ian Waugh discusses formats slips in a disc and goes for the burn…
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 MTM 03 |
Oscillators
Oscillators form the core of many synthesis systems. Ian Waugh gets good vibrations as he explains how they work and what they do…
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 MTM 02 |
Digital Audio
How is sound digitally recorded? And how important are sample rates and resolutions to the process? Ian Waugh looks at the crystal-clear world of digital audio.
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 MTM 02 |
Microphones
What are the differences between microphone types? And which is the best model for a particular application? Ian Waugh explains what to consider when choosing a mic.
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 MTM 02 |
Time signatures
Ever wondered what the numbers mean at the start of a piece of music? Ian Waugh takes a look at time signatures and how they describe the beat and pulse of music.
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 MTM 01 |
MIDI
MIDI is omnipresent in the studio environment, be it amateur or professional. Ian Waugh describes what it is, how it works and its role today’s music making.
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 MTM 01 |
Harmonics
Have you ever wondered what harmonics are? What is timbre? What exactly is sound? Joe Green takes a non-scientific approach to answering these questions.
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 MTM 01 |
Compression
The subtle effects of the humble compressor are the most often overlooked on the rack. Karl Hodge charts the high and lows of the ‘automatic volume control’.
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