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The magazine for producers, engineers & recording musicians | 08 February 2012


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Features > Ten Minute Masters

The theories behind music technologies explained in easily digestible terms

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Ten Minute Master: Audio Metering
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Ten Minute Master: Audio Metering
From FFT spectrum analysis to stereo vectorscopes, the way that we visualise audio is crucial to successful recording. Mark Cousins watches his meters.

  10MM 194 - Sampled string articulations
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10MM 194 - Sampled string articulations
Sampled string libraries generally offer a good range of articulations, but what exactly are the differences between them? Mark Cousins has the lowdown.

10MM 193 - Notch filtering
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10MM 193 - Notch filtering
The notch filter is an important part of the arsenal of EQ and filtering tools, but it often goes under-used. Grant Bridgeman filters out the details.

  10MM 191 - Comb filtering
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10MM 191 - Comb filtering
Comb filtering is a natural phenomenon that affects everything we hear – whether applied deliberately or not. Grant Bridgeman explains all.

10MM 192 - Analogue warmth
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10MM 192 - Analogue warmth
In this digital age, the relative warmth of analogue recording technology seems to have increasing appeal. Mark Cousins turns up the heat.

  10MM 190 - The Vocoder
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10MM 190 - The Vocoder
From Mr Blue Sky to the voice of the Cylons, the vocoder has delivered some intriguing and unusual sounds. Mark Cousins takes a listen.

10MM 189 - Dynamic microphones
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10MM 189 - Dynamic microphones
Dynamic microphones are a standard choice for both studio work and live performance. Grant Bridgeman finds out what makes them so... dynamic.

  10MM 188 - Tape echo
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10MM 188 - Tape echo
Tape echo remains one of the most distinctive and popular lo-fi effects, used to great effect both on stage and in the studio. Mark Cousins gets dirty...

10MM 187 - Audio signal levels explained
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10MM 187 - Audio signal levels explained
Analogue audio signals come in several different flavours and it’s good practice to understand the various types. Grant Bridgeman makes comparisons.

  10MM 186 - Software samplers
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10MM 186 - Software samplers
More than any other part of the studio, the sampler has benefited hugely from its move into the software domain. Mark Cousins gets a slice of the action.

10MM 185 - Low-pass filters
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10MM 185 - Low-pass filters
Low-pass filtering is a common process in audio manipulation, but what’s really going on as we cut-off and resonate? Grant Bridgeman has the details.

  10MM 184 - Data storage and retrieval
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10MM 184 - Data storage and retrieval
Accessing data quickly and efficiently is vital to all aspects of music production. Mark Cousins sets the pace...

10MM 183 - MIDI mapping
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10MM 183 - MIDI mapping
Using MIDI to communicate between hardware and software is not as complicated as you might think. Grant Bridgeman takes you on a guided tour through MIDI maps.

  10MM 182 - Practical digital audio
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10MM 182 - Practical digital audio
The quality of a recording made in the digital domain is influenced by many factors, from sampling frequencies to word clock jitter. Mark Cousins explains the basics.

10MM 181 - Control surfaces
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10MM 181 - Control surfaces
Taking physical control of your DAW can make mixing and editing a much quicker and more intuitive process. Grant Bridgeman gets tactile.

  10MM 180 - Multi-band compression
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10MM 180 - Multi-band compression
Multiband compressors have become a defining part of the sound and intensity of modern music. Mark Cousins gets a taste of the big squash.

10MM 179 - Routing explained
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10MM 179 - Routing explained
Routing audio around the mixing console is key to any production, whether you’re mixing ‘in the box’ or through outboard equipment. Grant Bridgeman shows the way.

  10MM 178 - Subtractive synthesis explained
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10MM 178 - Subtractive synthesis explained
The principles of subtractive synthesis have underpinned sound creation for more than 50 years. Mark Cousins takes a closer look at how it works.

10MM 177 - Importing & exporting audio to & from your DAW
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10MM 177 - Importing & exporting audio to & from your DAW
Sometimes it can be necessary to move your projects from one platform to another. Grant Bridgeman helps to ensure your work doesn’t get lost in translation.

  10MM 176 - Polar Patterns
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10MM 176 - Polar Patterns
From cardioid though to figure-8, understanding a microphone’s polar pattern is essential to unlocking its full potential. Mark Cousins guides you around the poles.

10MM 175 - M/S Recording and Processing
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10MM 175 - M/S Recording and Processing
Mid/side stereo recording offers amazing flexibility. Grant Bridgeman stays onside.

  10MM 174 - EQ Types
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10MM 174 - EQ Types
From parametric equalisers through to shelving and phase-linear designs, EQ comes in a variety of different shapes and sizes. Mark Cousins finds the right frequency.

10MM 173 - Surround Sound
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10MM 173 - Surround Sound
Most DAWs are capable of producing surround sound, but can we deliver it to the customer? Grant Bridgeman investigates the issues of encoding sound for DVD.

  10MM 171 - Loudness Explored
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10MM 171 - Loudness Explored
How ‘loud’ a track is mastered is crucial – but what does the term really mean and how do we perceive it? Grant Bridgeman turns it up.

10MM 172 - Mid-side mastering
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10MM 172 - Mid-side mastering
M/S processing has been an integral part of mastering since the early days of stereo recording. Mark Cousins sums up the differences.

  10MM 172 - Understanding MIDI messages
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10MM 172 - Understanding MIDI messages
It might be almost 30 years old, but MIDI is still a cornerstone of contemporary music-making. Mark Cousins takes a closer look.

10MM 171 - Acoustic Treatment
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10MM 171 - Acoustic Treatment
The sound of your room could be ruining your recordings and mixes – but acoustic treatment can help neutralise the problem. Grant Bridgeman gets treated.

  10MM 170 - Stem Mixing
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10MM 170 - Stem Mixing
The use of stems has revolutionised the mixing process, both in the music industry and for film/TV work. Mark Cousins branches out.

10MM 169 - UPS Systems
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10MM 169 - UPS Systems
Safeguarding your hardware and recordings from power failure could be a worthwhile consideration. Grant Bridgeman explores the protection

  10MM 168 - The Ins and Outs of Quantize
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10MM 168 - The Ins and Outs of Quantize
Quantizing has become an essential part of MIDI and audio sequencing – and it’s vital for solving a range of timing issues. Mark Cousins polishes his performance.

10MM 167 - Location Recording
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10MM 167 - Location Recording
Recording sound outside the studio can be a challenge in itself – recording sound for film presents a whole host of different issues. Grant Bridgeman goes on location.

  10MM 166 - 64-bit audio application
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10MM 166 - 64-bit audio application
Despite some initial teething troubles, 64-bit operation is becoming increasingly prominent in the music technology world. Mark Cousins counts the bits.

10MM 165 - Guitar setup and intonation
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10MM 165 - Guitar setup and intonation
Correctly setting up a guitar can transform the instrument’s performance. Grant Bridgeman puts down his pick.

  10MM 164 - Low-frequency Oscillators
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10MM 164 - Low-frequency Oscillators
The low-frequency oscillator is one of the most important modulation sources available. Mark Cousins takes the low road.

10MM 163 - Radio Mic Frequencies
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10MM 163 - Radio Mic Frequencies
Radio mics are increasingly used at live events, so ‘containing’ the radio waves is crucial. Grant Bridgeman tunes in.

  10MM 162 - Resynthesis
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10MM 162 - Resynthesis
Resynthesis is one of the most intriguing concepts now becoming more readily accessible to the contemporary sound designer. Mark Cousins explains its finer details.

10MM 161 - Microphone Maintenance
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10MM 161 - Microphone Maintenance
Keeping check on the condition of your microphones is time well invested. Grant Bridgeman cleans up.

  10MM 160 - Amplifier Modelling
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10MM 160 - Amplifier Modelling
Advances in amplifier modelling technology have redefined the way we record and produce music with the electric guitar. Mark Cousins explores its evolution.

10MM 159 - Soundproofing
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10MM 159 - Soundproofing
Soundproofing is not just about appeasing the neighbours – it can improve your recordings, too. Grant Bridgeman goes in search of the quiet life.

  10MM 158 - Pitch manipulation
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10MM 158 - Pitch manipulation
Sloppy, out-of-tune performances are a thing of the past: modern pitch-shifting technology can put them right in the studio. Mark Cousins gets manipulative.

10MM 157 - The theory & application of ring modulation
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10MM 157 - The theory & application of ring modulation
Ring modulation is one of the most aggressive and distinctive sounding treatments on offer. Grant Bridgeman explains why.

  10MM 156 - Step Sequencing
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10MM 156 - Step Sequencing
Despite having only a few notes at their disposal, step sequencers are still an essential tool for electronic music production. Mark Cousins steps out.

10MM 155 - Condenser Mics
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10MM 155 - Condenser Mics
Condenser microphones are a popular choice within the studio, but what difference does the capsule design make? Grant Bridgeman goes beneath the grille.

  10MM 154 - Monitor Design
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10MM 154 - Monitor Design
Monitors are a crucial component in every studio, from project setups to pro facilities, but what distinguishes one pair from another? Mark Cousins speaks out.

10MM 153 - Instrument Radiation
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10MM 153 - Instrument Radiation
Microphone positioning is not just about the characteristics of the microphone and room, but the instrument as well. Grant Bridgeman listens to how things sound.

  10MM151_oversampling
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10MM151_oversampling
With sample rate formats steadily on the increase, what is the benefit of further oversampling our audio? Grant Bridgeman looks at the multiples.

10MM152 - Anatomy of Reverb
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10MM152 - Anatomy of Reverb
From early reflections to a tail’s diffusion, understanding reverb is vital to getting the best from it. Mark Cousins is spaced out...

  10MM 150 - Transients explained
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10MM 150 - Transients explained
Some of the most important aspects of a sound’s character are contained in the first few milliseconds. Mark Cousins unlocks the power of the transient.

10MM 149 - Expansion
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10MM 149 - Expansion
Controlling the dynamic range of a mix is one of the engineer’s most fundamental tasks, but what are the tools and techniques required to do it? Grant Bridgeman stretches out.

  10MM 144_The Sound of Tape
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10MM 144_The Sound of Tape
From the glorious sound of copious tape saturation to good, old-fashioned tape delay,the sound of magnetic recording is here to stay. Mark Cousins gets reel.

10MM 143_Audio interfaces
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10MM 143_Audio interfaces
The audio interface is a vital studio component that defines the way we work to a significant extent – and there are plenty out there to choose from. Grant Bridgeman explores the options.

  10MM148 - Subwoofers
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10MM148 - Subwoofers
If bass is lacking in your studio, it might be time to invest in a subwoofer. Mark Cousins goes below the surface...

10MM147 - Digital Connections
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10MM147 - Digital Connections
Digital interconnects are becoming more common as the technology becomes more readily available – but do you choose AES/EBU or S/PDIF? Grant Bridgeman is in bits...

  10MM146 - Room Correction
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10MM146 - Room Correction
Why struggle with egg boxes and bass traps when there’s another way to address acoustic issues? Mark Cousins stands corrected.

10MM145 - Sample Rate Conversion
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10MM145 - Sample Rate Conversion
It’s a fundamental process that takes place largely behind the scenes, but understanding what’s going on and why will improve your productions. Grant Bridgeman is converted.

  10MM142 Waveshapes
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10MM142 Waveshapes
Sawtooth, square and triangle waveshapes are fundamental to contemporary music production, but what exactly are they? Mark Cousins makes waves.

10MM141 Emulation
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10MM141 Emulation
Digital processing has brought back the old as well as the new. Grant Bridgeman finds out more.

  10MM140-The Decca Tree
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10MM140-The Decca Tree
The Decca Tree has been a staple stereo recording technique for more than 50 years. Mark Cousins goes back to its roots.

Ten Minute Master - Staying in Sync
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Ten Minute Master - Staying in Sync
If different elements of a system need to be synchronised, you’ll need to get down and dirty with timecode. Grant Bridgeman watches the clock...

  10MM138 Audio File Formats
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10MM138 Audio File Formats
If you’ve surveyed the growing crowd of file formats with a touch of apprehension and confusion, you’re almost certainly not alone. Mark Cousins gets packing.

10MM137 In-ear Monitoring
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10MM137 In-ear Monitoring
Onstage monitors are now frequently being replaced by in-ear systems – even for small pub gigs. Grant Bridgeman explains why.

  Ten Minute Master 136 - Headphone Monitoring
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Ten Minute Master 136 - Headphone Monitoring
Creating an effective headphone mix can make a big difference to the quality of the performances you manage to capture. Mark Cousins takes his cue.

Ten Minute Master 135 - Digital Mics
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Ten Minute Master 135 - Digital Mics
If sound is analogue, how can the first link in a signal path be digital? Grant Bridgeman investigates the world of the digital microphone.

  10MM134 Wavetable Synthesis
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10MM134 Wavetable Synthesis
Wavetable synthesis has proved a popular alternative to conventional subtractive techniques. Mark Cousins goes in deep...

10MM132 Spatial Awareness
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10MM132 Spatial Awareness
Sound surrounds us constantly – and our ears tell us more than we realise... Grant Bridgeman gains a sense of space.

  10MM131 De-essing
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10MM131 De-essing
De-essing is a quick-and-easy solution to sibilance control, but how does the technology behind this mix-saving process work? Mark Cousins minds his esses.

10MM133 Linear-phase EQ
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10MM133 Linear-phase EQ
EQ is arguably the most often-used tool in the studio – but what does linear-phase EQ offer? Grant Bridgeman tweaks the levels.

  10MM129 Ribbon Microphones
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10MM129 Ribbon Microphones
String theory may be new, but ribbon microphones have a lasting appeal. Grant Bridgeman unties the issues...

10MM128 Loudness demystified
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10MM128 Loudness demystified
Commercial recordings have undoubtedly got ‘hotter’ in recent years, but why does one recording sound louder than another? Mark Cousins seeks an explanation...

  10MM127 DI Boxes
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10MM127 DI Boxes
A DI box can be your saviour during a problematic gig or recording session. Grant Bridgeman sizes them up...

10MM 122 Preamps
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10MM 122 Preamps
Used on a daily basis in studios around the world, the mic preamp is a vital link in the recording chain. Mark Cousins amps it up.

  10MM 121 The Mellotron
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10MM 121 The Mellotron
The future of sampling may be digital, but with the revival of the Mellotron, tape sampling is back. Grant Bridgeman revisits an iconic instrument.

10MM120 Wah-wah
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10MM120 Wah-wah
Loved by generations of guitarists, the wah-wah pedal has a voice all of its own. Mark Cousins is speechless...

  10MM119: Boundary Layer Microphones
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10MM119: Boundary Layer Microphones
Also known as PZM microphones, boundary mics offer a number of benefits over more conventional designs in some recording scenarios. Grant Bridgeman remains unphased...

10MM 118 Mixer Routing
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10MM 118 Mixer Routing
Mixers come in all shapes and sizes, but their common task is to route audio. Mark Cousins finds his destination...

  10MM 117 Surround Sound Microphones
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10MM 117 Surround Sound Microphones
Surround recording is becoming increasingly popular, but what are the essential techniques behind it? Grant Bridgeman reveals all... enveloped...

10MM116 Limiting
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10MM116 Limiting
In the ongoing quest for ever-increasing loudness, is a limiter always the simplest and most effective solution? Mark Cousins takes it to the limit...

  10MM 115 Mic Positioning
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10MM 115 Mic Positioning
How a mic is placed can make a great difference to the sounds it captures. Grant Bridgeman takes a stand...

10MM113 Modulation with Envelopes
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10MM113 Modulation with Envelopes
Envelopes are a common function in synthesis, yet we often don’t utilise their capabilities to the full. Grant Bridgeman delves into the most dynamic of modulators.

  10MM114 Audio Interfacing
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10MM114 Audio Interfacing
Getting audio in and out of a computer can be achieved in a multitude of ways. Mark Cousins examines your options...

10MM112 Chorus, Flange & Phase
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10MM112 Chorus, Flange & Phase
When it comes to thickening up sounds or finding ear-pleasing effects, few can resist the temptations of chorus, flanging and phasing. Mark Cousins takes the treatment...

  10MM111_Audio_Connectors
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10MM111_Audio_Connectors
Unless you work purely in the software domain, your various bits of audio gear will somehow need linking together. Grant Bridgeman plugs in...

10MM109
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10MM109
Harmonics, overtones and pitch are fundamental terms in synthesis, but what exactly do they mean? Grant Bridgeman explores a partially daunting subject...

  10MM108 The Channel Strip
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10MM108 The Channel Strip
All mixers feature a channel strip, but how do their various controls integrate into the recording and mixing processes? Mark Cousins channels his energies...

10MM107 Formants
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10MM107 Formants
Formant filters are incredibly powerful tools for shaping sounds, but just how do they work? Grant Bridgeman applies the human touch...

  10MM110 Sound to Picture
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10MM110 Sound to Picture
Despite their apparent differences, the skills and techniques required for sound-to-picture work are much the same as for music production. Mark Cousins gets filmic...

10MM106 EQ Curves
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10MM106 EQ Curves
If you know how to interpret the curve of an equalizer, you’ll have a better grasp of its musicality and usefulness in music production. Mark Cousins gets equal…

  10MM105 Noise Reduction Systems
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10MM105 Noise Reduction Systems
Cleaning up a noisy recording is now a task that can be easily accomplished with the right software and a good ear. Grant Bridgeman investigates the art of digital noise reduction...

10MM103 Studio Cables
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10MM103 Studio Cables
Every signal path is only as good as its weakest link – and in this respect, cabling is often the most regular offender. Grant Bridgeman finds the path of least resistance...

  10MM104 The History of Sampling
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10MM104 The History of Sampling
From vintage Mellotrons to the explosion of digital recording technology, the sampler has had a profound impact on music production. Mark Cousins gets a slice of the action...

10MM101 Audio Editing
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10MM101 Audio Editing
Unless you’re a one-take wonder, audio editing will be an inevitable part of your recording process. Mark Cousins gets his scissors out...

  10MM102 1-Bit Recording
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10MM102 1-Bit Recording
Bit depths have been steadily increasing for the past 10 years or more, but now 1-bit recording has reared its head. Grant Bridgeman explores the benefits of progress...

10MM100 Electric Pianos
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10MM100 Electric Pianos
From the silky Fender Rhodes to the rock‘n’roll Wurlitzer, the electric piano has become a cornerstone of contemporary music. Mark Cousins tickles the ivories...

  10MM99 Gain Structure
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10MM99 Gain Structure
Eliminating extraneous noise is a primary task in the studio, but we may be inadvertently generating it ourselves. Grant Bridgeman explains the importance of good gain structure...

10MM98 Distributed Audio Processing
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10MM98 Distributed Audio Processing
A problem shared is a problem halved, but is distributed audio processing an essential requirement of today’s studio setup? Mark Cousins finds out...

  10MM97 Portable Recorders
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10MM97 Portable Recorders
Laptops may well be portable, but an all-in-one hardware recorder can offer a much more compact alternative. Grant Bridgeman downsizes...

10MM96 MP3 Compression
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10MM96 MP3 Compression
Downloadable mp3s are the immediate future for the music industry, but how does its lossy compression affect what we hear? Grant Bridgeman listens carefully.

  10MM95 Data Management
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10MM95 Data Management
As our hard drives continue to swell, data management will become even more important to our working practices. Mark Cousins takes control of his megabytes...

Metadata
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Metadata
You might be unfamiliar with the concept of metadata, but every digital audio file you create or play has the capacity to hold and utilise it. Grant Bridgeman passes on the information...

  10MM94 Impedance
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10MM94 Impedance
Impedance is a term you’ll inevitably come across if you regularly deal with any kind of studio equipment. Grant Bridgeman explains why resistance is not always futile...

10MM93 Parallel Compression
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10MM93 Parallel Compression
Parallel compression offers an innovative and unique way of controlling dynamic range. Mark Cousins explores the hard facts behind this intriguing fad...

  The Hammond Organ
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The Hammond Organ
The sound of the Hammond Organ continues to fascinate and delight musicians playing many different styles of music. Mark Cousins finds out what makes the Hammond tick...

10MM90 Earth Loops
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10MM90 Earth Loops
Electrical noise can be one of the most frustrating problems encountered by the project studio engineer – and a tricky one to fix. Grant Bridgeman goes to ground...

  10MM89 Surround Controllers
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10MM89 Surround Controllers
A surround controller is one of the most vital components of a 5.1 mixing environment, but what are they and which one best suits your needs? Mark Cousins takes control...

Mastering Processing
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Mastering Processing
Could the difference between conventional studio outboard and mastering-grade processors be purely down to their price tags? Mark Cousins finds out...

  10MM88 Headphones
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10MM88 Headphones
There are many good reasons why you should equip your studio with a decent set of headphones, but remember to use them wisely. Grant Bridgeman dons his cans...

Sample Mapping
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Sample Mapping
From round robins to release triggers, modern sampling is all about mapping and triggering sample data. Mark Cousins gets a slice of the action...

  Stereo Wideners
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Stereo Wideners
The stereo width of a mix is surely determined by the space separating our monitors, so how can we get wider? Grant Bridgeman explores the world of stereo enhancers.

Leslie Cabinets
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Leslie Cabinets
Software emulations of Leslie cabinets are becoming increasingly common, but the real thing is something very special indeed. Grant Bridgeman gets in a spin...

  MIDI Control
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MIDI Control
Virtual instruments have replaced their hardware counterparts to some extent, but MIDI is still a vital tool for controlling the modern studio. Mark Cousins breaks down the bits...

Hard Drives
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Hard Drives
Currently the ultimate in volume data storage and retrieval, hard drives have become a cornerstone of the modern studio. Mark Cousins takes the hard line...

  The Importance Of Dither
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The Importance Of Dither
Deliberately adding noise to a pristine digital recording may initially seem like a rather insane thing to do, but there’s a good reason why it’s necessary. Grant Bridgeman explains...

The Evolution Of Reverb
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The Evolution Of Reverb
From springs to plates, modelled to convoluted, the choice and variety of reverb available to the engineer has never been greater. Mark Cousins finds the room in his studio...

  LA Synthesis
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LA Synthesis
Hybrid synthesis has been around for a good 20 years now, but where did it all start? Grant Bridgeman revisits LA to find out...

Binaural Recording
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Binaural Recording
Binaural recording can quite literally capture the world of sound as you actually hear it, but it’s a technique that hasn’t yet hit the mainstream. Grant Bridgeman dons his headset...

  Phase And Recording
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Phase And Recording
Summing two audio signals isn’t as straightforward as you might think – especially when phase issues are involved. Mark Cousins takes sides...

Ten Minute Masters 70-79

Ten Minute Masters 70-79
Download TMMs 70-79 for just £2.97 and save 70% on the full price of ten downloads!

  Surround Sound Formats
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Surround Sound Formats
Moving from stereo to surround sound can be a confusing business. Mark Cousins explains the principal differences and standards in multi-channel audio.

Room Modes
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Room Modes
The size and shape of a room will have a profound effect on how your ears perceive music – both while listening and mixing. Grant Bridgeman explores the influence of room modes.

  Additive synthesis
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Additive synthesis
Why subtract when you can add? Mark Cousins explores the harmonic complexities and resynthesised delights of sound in the additive universe…

Sound absorbers
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Sound absorbers
If your recording and listening environment suffers from poor acoustics, chances are your mixes are suffering as well. Grant Bridgeman is absorbed by sound.

  Latency
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Latency
Latency remains the curse of software-based recording, but what causes it and what technologies have been developed to combat it? Mark Cousins gets delayed...

Basic properties of sound
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Basic properties of sound
Sound is the fundamental building block of music technology and its properties affect everything we do in the studio. Grant Bridgeman goes back to basics.

  Microphone selection
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Microphone selection
Microphone specification sheets provide a wealth of objective information that can help you choose one best suited to a specific task. Grant Bridgeman breaks down the figures.

Digital Errors
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Digital Errors
We might like to think of digital recording as being perfect, but errors do sometimes occur. Mark Cousins explores the hidden imperfections of the binary age...

  Wireless Systems
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Wireless Systems
Radio microphones and wireless systems can bring new-found freedom to a live performance. Grant Bridgeman rides the radio waves.

Granular synthesis
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Granular synthesis
Using granular synthesis, it’s possible to create an entire symphony from just a few tiny fragments of sound. Mark Cousins finds out if small is indeed beautiful...

  The decibel
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The decibel
The decibel is commonly referred to in the studio, but its true meaning is often misunderstood. Grant Bridgeman clears the air...

Mic frequency response
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Mic frequency response
Microphone frequency-response charts provide valuable information about a mic’s performance. Grant Bridgeman explains the theory behind the terminology.

  Audio Analysis
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Audio Analysis
The ‘sound’ of music is familiar to us all, but have you ever wondered what audio actually ‘looks’ like? Mark Cousins takes a peek at the spectral delights of audio…

Metering
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Metering
An engineer’s ears might be their most important asset, but without informative metering a balanced recording is hard to achieve. Mark Cousins takes a closer look…

  Making harmony work
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Making harmony work
Adding harmony lines to a song can greatly enhance its presence and punch, but can leave a track sounding cluttered if used inappropriately. Dave Gale keeps it simple.

Compression types
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Compression types
Compression – one of the engineer’s most essential tools – comes in many different shapes and sizes. Mark Cousins mixes his own unique blend of squash…

  Microphone Design
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Microphone Design
The key to correctly using different types of microphone lies in understanding how they work. Grant Bridgeman guides you through the Polar regions.

Manipulating time and pitch
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Manipulating time and pitch
Manipulating the pitch and timing of a performance has become an accepted part of music creation. Mark Cousins stretches himself to find out more…

  Rhythm section arrangement
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Rhythm section arrangement
No band is complete without a rhythm section, but getting everything to sit together in the mix takes skill and patience. Dave Gale picks up the beat...

Convolution
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Convolution
In the few short years since its arrival, convolution has revolutionised audio processing as we know it. Mark Cousins takes a sample of the future.

  Arranging for horns
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Arranging for horns
Adding a horn section to a track can make a dramatic difference to its impact and overall groove. Composer Dave Gale shows you how...

Patchbays
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Patchbays
Patchbays are among the humblest of studio peripherals, yet they can transform studio operation, flexibility and productivity. Grant Bridgeman gets connected...

  Physical modelling
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Physical modelling
Shrouded in unapproachable maths and DSP processing, the art of physical modelling is surprisingly more accessible than you might initially think. Mark Cousins gets stuck in...

Psychacoustics
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Psychacoustics
Recording technology has developed over the last 100 years, but our ears have evolved over thousands. Grant Bridgeman looks into your auditory organs...

  Multi-band processing
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Multi-band processing
Multi-band processing has revolutionised mastering techniques and defined the sound of modern radio and pop music. Mark Cousins explains why three bands are better than one.

Analogue tape recording
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Analogue tape recording
The world’s top studios still offer analogue recording facilities. Keith Gemmell looks into the advantages and disadvantages of recording the old-fashioned way.

  Delay
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Delay
Delay is one of the most fundamental and important types of effect in use today. Mark Cousins taps into the secrets of its success.

Exciters & enhancers
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Exciters & enhancers
Exciters and enhancers add sparkle and depth to sound in ways that are impossible to achieve with standard EQ. Mark Cousins sees a brighter future…

  Sequencers
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Sequencers
Over the years, sequencers have evolved from modular hardware devices into sophisticated computer software such as Logic Pro 7. Keith Gemmell investigates their roots.

Recording formats
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Recording formats
Over the years, R&D teams in the audio industry have provided us with many ways to capture sound. Keith Gemmell examines the formats used for recording, from wax to hard disk.

  Gates and expanders
MTM 21

Gates and expanders
Gates and expanders once played a vital role in every studio, but are now being increasingly sidelined due to the prevalence of software alternatives. Mark Cousins expands his horizons...

Automation
MTM 20

Automation
Unless you’ve got plenty of hands to spare, automation is essential to refining the perfect mix. Mark Cousins investigates a more controlled approach to mixing.

  Copyright
MTM 20

Copyright
Copyright protects the music business as a whole – aspiring artists, big-name stars, independent record companies and the major labels alike. Keith Gemmell explains how it works.

Drum machines
MTM 19

Drum machines
The TR-909 kick drum – probably the most sampled sound ever? Mark Cousins takes a closer look at the continuing popularity of the drum machine.

  mLAN
MTM 19

mLAN
mLAN has been an industry buzz word for several years, but what exactly is it? Rob McMinn explains how this exciting new technology works and what it can do for your music making.

Stereo Recording
MTM 18

Stereo Recording
Creating a professional-sound recording can require as little as two carefully positioned microphones and a 2-track recorder. Mark Cousins takes a look at the choices involved.

  MIDI controllers
MTM 18

MIDI controllers
MIDI controllers come in all shapes and sizes – resembling pianos, guitars, saxophones, drums, pedals and mixing consoles. Keith Gemmell explains how they work.

Royalties
MTM 17

Royalties
Who gets paid what, when and how? Keith Gemmell explains the difference between recording and publishing royalties and how they are collected and distributed.

  FM Synthesis
MTM 17

FM Synthesis
FM synthesis lost favour after its impressive run of success in the mid-80s, but it still has plenty to offer, as Mark Cousins explains.

Arpeggiators
MTM 16

Arpeggiators
More than just a rudimentary auto-accompaniment control, arpeggiators offer an insight into real-time performance processing. Mark Cousins takes you through the ups and downs.

  Signal matching
MTM 16

Signal matching
Minimising noise and maximising signal levels is a vital part of the recording process. Keith Gemmell explains the concepts of signal matching and impedance.

Distortion
MTM 15

Distortion
Distortion was once the bane of recording equipment design – now it’s a welcome part of creative sound engineering. Mark Cousins pushes it hard into the red.

  Synchronisation
MTM 15

Synchronisation
When used together, devices like audio recorders, video decks and sequencers must run at exactly the same time and tempo. Keith Gemmell unravels the mysteries of timecode.

Sidechain processing
MTM 14

Sidechain processing
Sidechain processing is the key that unlocks a number of advancing signal processing techniques. Mark Cousins takes a look at the principles involved.

  Mixers
MTM 14

Mixers
Are mixers just a mad confusion of knobs and sliders, or a simple and coherent collection of switches? Howard Turner explains how to gets on the busses…

Effects routing
MTM 13

Effects routing
Next time you use your favourite plug-in, signal processor or effects unit, consider some different signal routing options. Mark Cousins gets effected.

  Scales
MTM 13

Scales
Scales provide the raw materials needed for composing music and improvising – but do you know your majors from your minors? Keith Gemmell gets into the modes.

String synths and samplers
MTM 12

String synths and samplers
Many best-selling artists use a string section on their records, but are they the genuine article? Not always. Keith Gemmell looks at what can be done using string synths and samplers.

  Audio transfer
MTM 12

Audio transfer
With so many different audio formats and platforms out there, moving material between them can seem daunting. Hollin Jones gives you the lowdown on audio transfer and format conversion.

Filters
MTM 11

Filters
Filters are hugely powerful sound design tools and essential to the process of subtractive synthesis. Mark Cousins explores the principles of filtering.

  Audio compresion
MTM 11

Audio compresion
Nearly all audio for multimedia and the web is compressed in some way. Here Hollin Jones explains which format to use for what application if you’re producing for these environments.

Modulation
MTM 10

Modulation
Modulation is a core element of almost every sound from vocals to guitar, but it comes in a variety of guises. Ian Waugh examines the warps and whoops of musical life…

  Monitors and monitoring
MTM 10

Monitors and monitoring
Your monitors want to tell the truth – are you listening? Howard Turner hacks through the monitoring myths to help you hear what’s really happening.

Reverb and echo
MTM 09

Reverb and echo
Reverb and echo are two of the most essential core studio effects. Ian Waugh looks at why their popularity goes on and on and on and…

  Cabling
MTM 09

Cabling
An often overlooked aspect of setting up a studio, but Rob Holsman explains the importance of cabling to signal quality, and advises how to avoid spaghetti hell.

Samplers
MTM 08

Samplers
Once a rock star’s luxury, now an essential instrument in every professional and home studio. Ian Waugh explores the core features of the sampler…

  Plug-in formats
MTM 08

Plug-in formats
Don’t know your VST from your MAS or your TDMs from your AUs? Mike Collins lifts the lid on plug-in formats and explains which ones will work for you…

Vocoders
MTM 07

Vocoders
The vocoder is one of the most enduring audio processing effects of all time. Ian Waugh explains how to make it sing. And talk, and dance, and mutter, and play the drums...

  Song Structure
MTM 07

Song Structure
Creating a song is more than simply stringing verses and choruses together.Ian Waughlooks at how to plan and assemble the disparate elements that go together to make a great number...

Surround Sound
MTM 06

Surround Sound
So you thought stereo would never die? Greg Marshall explains that the latest sonic format revolution is already here, why it’s set to explode and how to use it.

  Alternative synthesis
MTM 06

Alternative synthesis
Forms of synthesis other than analogue have become more widespread as computer technology has progressed. Ian Waugh examines a few alternatives that you might want to get your teeth into.

Naming Chords
MTM 05

Naming Chords
Do you know your major 6th from your minor 7th? Your tetrads from your triads? Joe Bennett explains the notes behind the jargon.

  Analogue synthesis
MTM 05

Analogue synthesis
Analogue synthesis laid the foundation for most modern synthesizers. Ian Waugh looks at the father of all synthesis types and explains how to get a charge from voltage control.

Fades & crossfades
MTM 04

Fades & crossfades
Fades and crossfades are an essential part of audio editing. Ian Waugh explains how to cross your fades when you come to them…

  FireWire
MTM 04

FireWire
Its use became widespread with the rise of Digital Video, now it’s threatening to take over the music protocol arena, too. Ian Waugh takes a close look at FireWire.

Envelopes
MTM 04

Envelopes
Envelopes play an essential part in all types of synthesis. Ian Waugh has the details wrapped up and stuck down…

  EQ
MTM 03

EQ
Confused about what shelves, notches and band-pass filters actually are? Well, they’re all part of the process of Equalisation. Ian Waugh charts the peaks and troughs of EQ.

Burning CDs
MTM 03

Burning CDs
There’s more to creating an audio CD than simply clicking the Copy button. Ian Waugh discusses formats slips in a disc and goes for the burn…

  Oscillators
MTM 03

Oscillators
Oscillators form the core of many synthesis systems. Ian Waugh gets good vibrations as he explains how they work and what they do…

Digital Audio
MTM 02

Digital Audio
How is sound digitally recorded? And how important are sample rates and resolutions to the process? Ian Waugh looks at the crystal-clear world of digital audio.

  Microphones
MTM 02

Microphones
What are the differences between microphone types? And which is the best model for a particular application? Ian Waugh explains what to consider when choosing a mic.

Time signatures
MTM 02

Time signatures
Ever wondered what the numbers mean at the start of a piece of music? Ian Waugh takes a look at time signatures and how they describe the beat and pulse of music.

  MIDI
MTM 01

MIDI
MIDI is omnipresent in the studio environment, be it amateur or professional. Ian Waugh describes what it is, how it works and its role today’s music making.

Harmonics
MTM 01

Harmonics
Have you ever wondered what harmonics are? What is timbre? What exactly is sound? Joe Green takes a non-scientific approach to answering these questions.

  Compression
MTM 01

Compression
The subtle effects of the humble compressor are the most often overlooked on the rack. Karl Hodge charts the high and lows of the ‘automatic volume control’.

 


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